Objects suggest possible actions
Select any object to see Norman's vocabulary applied
| Concept | Definition | Example |
|---|---|---|
| Affordance | What's physically possible | Select an object above |
| Signifier | What signals the action | - |
| Mapping | Control to outcome relationship | - |
| Feedback | What happened | - |
Key insight: When we add sensing to a space, physical objects gain computational behavior while keeping their natural affordances.
You still pick up the marker and write. But now the room knows you're at the whiteboard. The action feels the same; the capabilities expand invisibly.
Design question: How do people know what's possible in a space where affordances are invisible?